GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. You have a kick *** starter gun, the Orion. After the nanoweave nerf flack armor is the best suit equipment to. It is unlocked and upgraded using Certification Points. The only way to modify your armor is - Nanoweave armor (adds a % damage-resistance to non-headshots). Certs: 61-211 per class 2. I will equip Nanoweave Armor™️ in the Nanoweave Armor™️ slot and Medkit™️ in the Medkit™️ slot. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. #10. But instead of removing nanoweave I'd suggest to add other options: 1. 8x VS headshots thats 2. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). When consumed, the Medical Kit will swiftly heal the user for 500 health. PlanetSide 2 Forums. But it is also possible to use certification points to acquire nanoweave fibre or something like that which will reduce the damage dealt by all handheld guns in the game. But then there was the engineer. Also a lot of other stuff, pay no attention to it. “ Nanoweave doesn't need to be removed, just brought back to where it was to make the other suit slots more viable options. Headshots does double dmg most headshots does 2. All Discussions. In other words, it increases the potency of health and shields by 25%. Here's the spreadsheet. About. Xilo The Odd. Anti-personnel mines are great. Get the first two ranks of Nanoweave armor. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. Here's the spreadsheet. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. If I didn't. Use it to blow people up. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. It kills everything efficiently. thinking about advanced shield capacitor in these loadouts tho. Implants: max catlike for the insane mobility and ammo printer as smgs tend to run out fast. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. ) bodyshot - not a headshot or legshot. Also in general do NOT invest in new weapons until much higher battle rank. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. Do you have to 'equip' nanoweave armor? This might be the most stupid question, but I've noticed certain vocabulary being used describing nanoweave, and while playing, I don't. The HA's overshield acts like a slightly stronger. Keep in mind with nanoweave, this will take 2 shots. All the details found below. PlanetSide 2 Forums. Recommended suit slot to maximize combat performance, and have a greater chance when going against Heavy Assaults. If you already kill people easily and want to play more aggressively, go ASC. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has. Have you considered putting on Nanoweave yourself? You know. Step 3: Profit. It is unlocked and upgraded using Certification Points. . Its less used than ammo belt and nanoweave loadouts though. Nanoweave is great when going up against average players, but worthless against top-tier players which you're much more likely to encounter during outfit ops. I just started to get into long range sniping in PlanetSide 2. Carapace implant. Though it is rather nice to have an option to. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. Fellow Auraxians, I own the Symbiote Implant and I found out it is eating 100 health every 10 seconds, which does not match the the description (see below, Level 1): Passively receives 20% small arms resistance. Nanoweave Armor. Wearing Nanoweave requires no skill? It's a suit of armor. The idea to change it to 2. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. Go with Nanoweave 5. Now, if I get suprised by an ESF and take a barrage of hellfire pods or photon pods, escaping with only 10% hp:-If have the NW 5 armor on, it will take about 3 seconds for my hp to fill, and about 70% of my abilities nanites. Armor 9 , TTK has increased for 28. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. This update contains a massive push toward a better starting experience for new players. I suggest to rework most suit so they really be sidegrade when compared to nanoweave or flak armor. adamts01 said. 2) It makes the 'killability' at range of new players, compared to the people who've played a day or two and figured it out, pronuced. I've also purchased the TMG-50 and slapped the HDS (3. C4 isnt as much of a factor, if someone c4's you you're either in the wrong place to begin with or they're trying hard in. For your Infiltator : unlock recon darts and spam them in. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. While equipped, Nanoweave Armor reduces damage taken to the body from. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. It is said that NMG is unaffected by Nanoweave Armor. Then finish off with the flare gun. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. Ability: Nano armor cloak. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Make sure you get the Reflex 1x scope for it. 5 KD and rarely get caught. But the effectiveness of the resist shield is highly dependant on your health. Even Nanoweave 5 will not make you survive a headshot from some rifles at the weapon's optimum firing range. I am really happy about this. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. Just doesn't stack when you're cloaked. Frightning89. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. The other guns are there to specialise in something. Not complaining, just wanted to see if I was alone with this. but personally I find NW more flexible and versatile than the more specialized flak armor. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. It is unlocked and upgraded using Certification Points. the 2. The Medical Kit is a utility slot consumable available to all non-MAX infantry classes. Összes Témák. CORRECTIONS! Keep your annotations on! There were three big calculation er. So it's just archer? for 1000 certs? How many people use archers today? How many people use them on infantries?Nanoweave is still going to be king while solo, but its removal probably will have zero effect on the NPE nor will it "make weapons better". Regarding shields, it really depends on your playstyle. Should Nanoweave and Fire Suppression get removed? Discussion in 'PlanetSide 2 Gameplay Discussion' started by UberNoob1337101, Oct 2, 2017. I think I now realise why I left PlanetSide. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. In conjunction with nanoweave armor, you'll feel like an invisible tank. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. Commissioner is a consistent 2 headshot kill against any HA, and a consistent 3 bodyshot kill against full nanoweave armor, whereas Underbooss cannot 2 headshot a full health Resist HA, and a will need an extra bodyshot against Nanoweave. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. NMG does work with Flak Armor, and it even absorbs fall damage. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Yes the movement reduction is annoying but with a nanowaeave you do boost your survivability by a bit which is noticeable during most fights with and without it. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. Also chances are your nano regen energy has been depleted in the fighting. I've been calling for SOE to take a closer look at the balance of bolt action rifles particularly with regards to nanoweave armor SINCE APRIL, which had been causing head shots to be blocked from ridiculous ranges (worst case was 30m with a suppressed bolt driver/m77b/xm98 against a NW5 target). [Suggestion] Rework infantry suit to make them on part with nanoweave armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jun 30, 2018. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. the suit slot "Nanoweave armor" originally just gave a flat HP boost to the character. Damage to legs can be further reduced by Nanoweave Armor, down to 1x * 0. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. Now I'm not sure what the actual health is in planetside 2, but you can find out how much better flak is than nanoweave for explosive by comparing the graphs: y1=x/. Nano-Armor Cloaking is an ability available to the Infiltrator. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. Introduction PlanetSide 2 is a First Person Shooter, so naturally using your weapons is a big part of gameplay. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. gun: whatever gun (if you got off the flash you're probably dead anyway) cloak: armor cloak. I'd suggest Nanoweave + NNG for your average player. Title. It is unlocked and upgraded using Certification Points. Nanoweave armor protects (adds resistance) to the users regen shield. So base health + Lvl 1 + Lvl 2 + Lvl 3 + Lvl 4 + Lvl 5. Likewise, I believe nanoweave doesn't stack with the resist shield (either 12% from nanoweave or 45% from Resist shield, never both), so there's really no point in using the two together. That been said there is also packet loss that impacts your dmg, so if you play with wifi or got bad net there is that, also the netcoding is bad. The shield remains active for up to 15 seconds, based on the. Nanoweave armor removal and HA resist shield. Skallo. All of them currently use AV mines, AV turret, Sticky grenade and Nanoweave armor. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. New nanoweave effect on snipers didn't change in the slightest. PlanetSide 2 Forums. 5-2. When equipped, the player holds the C-4's detonator, rather than the bricks themselves. 5% increase in total EHP. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only. But should it. It has a 20% bullet resistance for body shots, but does not help against headshots or explosives. You are ignoring one of the biggest downsides of this class 900HP. Flak Armor Nanoweave ArmorAdvanced Shield Capacitor, depends on your playstyle. I'm wondering where to place my certifications for an optimal build. It's reliable and easy to use. Thank you. armor 7 , TTK has increased for 40. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. PlanetSide 2 Forums. PlanetSide 2 Forums. g. . Vulpecula07 I'm thinking of trying something else other than the nanoweave armor. The Resist Shield is for someone who wants to avoid downtime or being vaught with your pants down, advanced shield capacitor is the best choice as nanoweave. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. 1. I think you're over-representing the capability of the hardware. If you're just going to run into a room from and odd location and shotgun blast. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. PlanetSide 2 Forums. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. The idea to change it to 2. Engie- flak armor fo lyfe. However, it does take a lot to learn how to manage the shorter duration and long recharge. Covert Drop Implant. 2) The table called "objective value of nanoweave", forget about it for now. 2. Hello! I was testing out some loadouts for my Light Assault and came across one that is especially nice. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. Infiltrator: I would suggest against this for a new player. This was not intentional and it was granting the Heavy Assault too much survivability when. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). 5 sec reduction in shield regen time? or 20% extra HP. You can more certs from support classes then being a terminator. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator > Commissioner Vs Underboss. get back previous state of Nanoweave Armor (e. Upgrade your nanoweave armor as well. 5% 10 Items do not stack, no matter what they are. The Subterfuge directive was on live servers for part of November 16th before the November 17, 2022 Update was released. ago. Assuming, of course, the next instance of damage you take is a small arms (etc. x 1. resist shield + nanoweave armor on longer ttk LMGs. 14. Nanoweave is available to everyone, even the sniper. #2. 3. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. Nanoweave armor does not stack with resist shield. Here's the graph. Jul 18, 2019 @ 3:17pm i've played a long time and havnt found adrenaline shield all that useful, its purely on skill level and playstyle. 8 dmg 1000hp/85. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. 4,It is forbidden to carry nanoweave armor with heavy default. 143dmg 10m, 1000hp/143= 6. You have to. This is a must-have item. Nanoweave does the same thing far more consistently, and is more integrated into how weapons are balanced. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. So Nanoweave 4 is going to add 2 shots to either a 143 damage gun or a 167 damage gun. Depending on your mouse pad/in game sensitivity you may have to adjust further. For Infiltrators, a suppressor is probably not a bad idea, the gun has the projectile speed for it. The reason I use nanoweave over flak armor is because the nanoweave will almost always keep you alive after a 1v1 infantry fight, which occur much more often than I would like them to. 7 2. PlanetSide 2. I'm trying to figure out what is the best loadout. 75 damage so in other words if they stacked it would be a temporary 75% resistance to explosives capping out at 20 seconds if the implant is maxxed. Resist, ASC/bando, and default gun/Carv-S with a good squad. . NC is the best for that. Resist offers a maximum of 400 extra effective health, including when shot in the head but at the cost of losing the 20% damage resistance of nanoweave for torso/leg shots. Here is a list of recommendations that you can't go wrong with that are cheap and effective. it feels like it's trying to combine symbiote and response jacket. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. The following is a Higby essay on the leaked changes to NanoWeave Armor surfaced from the PS4 _Integration update and Wrel's comment left on ApolloPS2's YouTube video "THE DEVS DID WHAT?! Discussing Planetside 2's *PRESUMED* Nerf to Nanoweave (see pinned comment)" Response Jacket is currently one of the best implants because of the Ectoblaster from the Halloween event. Because new players die mostly to explosions. It seems to stack with the Regen implant. Nanoweave nerf is first a nerf for OP HA class. Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. But not from headshots anymore, if you go against good opponents, they will headshot you alot. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. proposal:1,Heavy default increases initial movement speed by 10%. Wait for lvl 5 until BR25. Vamfire Havain. It was great when they used to, and made a hell of a lot more options for loadouts. Upgrading your preferred class ability is good also. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. Medkits. No longer reduces movement speed. And so the obvious downside to what is basically 2 implants in 1 has to be big. Tool:Play run-n-gun at 20-30m. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). I was considering grabbing a. You can sub adrenaline if you have the certs to burn *and* have a decent to high KPM. Nanoweave armor does give you a noticeable edge in a gunfight. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. NSO are about to get NSO specific weapons (that other factions don't get). Alle Diskussionen Screenshots Artworks Übertragungen Videos Neuigkeiten Guides Rezensionen. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. If you have flak armour at full then you can take 133 explosive damage before you die. 1. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. You add a new armor called fiberweave. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. It is unlocked and upgraded using Certification Points. = All very similar, having either 4 or 5 shell tube magazines and capable of killing someone with nanoweave armor in 1 shot if all pellets hit at close range. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault >. Flak helps a lot against explosives. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. If you haven't, be sure to grab nanoweave armor ASAP. No, reducing headshot damage would buff skill. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. . The implant did not reduce the damage, the trigger did not start, nothing. The lower ranks are not worth using) and Nanoweave Armor 5. There is probably more benfit when using auxiliary shield and the engy class, but probably using a deployable and flak/nanoweave armor will provide more protection since the 2 second benefit is minimal. shield)Nanoweave Armor provides 20% resistance to non-headshot damage of most bullet-type weapons. 0 % resist shield 1. If I were to run resist shield, I'd get shield capacitor as others have mentioned. Skallo. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. Below the line, you should turn it off. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. Rank 5 nanoweave brings health up to 625. On the other hand, carapace is gonna. . Restoration kits. WarmasterRaptor. -100%) increase the damage, and a resistance of 100%. Resist heavies instead have 35% damage reduction. 0. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Play second line-support at 50-70m also countersnipe. If you’re one of those people, you better have Flak Armor on, because sooner or later you’re bound to get exploded. PlanetSide 2 Forums. Response Jacket is objectively a better implant. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. Flak Armor is only good against vehicle weapons. But what does it mean for. I don't even A2G farm, I just know a bad idea when I see it. Nanoweave Armor is a certification for all classes except MAX. Medic: The TAR or the Cyclone TRV. But what does it mean for. I'm wondering where to place my certifications for an optimal build. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. With no extra indirect damage in comparison to the capability of the Archer. (=> Credit to Nico101) (Edit: I'd personally recommend using forward grips on the GR-22 and Carnage. Flak armor is really only useful for engineers. PlanetSide 2 Forums. Nanoweave Armor will be your best friend because of its resists. Most players you come up against will have higher than nanoweave 1 or 2 so in a 5050 fight you're going to lose more often than not. For room clearing, conc. Usually enough to require one more round to die so long as you don't take any headshots, depending on the weapon of course. PlanetSide 2 Forums. 4x scopes for the TR Carbine. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI was wondering what people like to build their infiltrators for the more down and dirty combat play and not with a stalker cloak. 6 bullets to kill 2. So the idea with this loadout is that it can be very versatile at almost all ranges at. In general c4 camt harm armor iRL unless its in the form of a shaped charge. Some debatable options are: Have the ASC passively increase shield capacity by 50 (stacking with aux. Get 1x scope first, then few cheap ranks of Nanoweave armor. laying around or you work with a well coordinated squad that will. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. Reduce damage models by 20%, increase headshot multiplier to 2. Nanoweave is, maybe, more general but so what of. For starters, Nanoweave and Flak armor are a must-have for any players, dependent on what the combat situation requires. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. Nanoweave 5 won't change anything in. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. They can outlast any other infantry class, and have an answer to any threat. All PC servers will come down for the following update on Wednesday, September 15, at 6:00am PT (3:00pm CEST). Unlocking Nanoweave Armor should be your focus. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. They can be used on every class in every situation. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. Additionally, I completely disagree with the notion that baking in nanoweave armor as a default would be a good idea: Symbiote and the last rank of fortify would have to be removed or reworked completely because their "role" would be redundant. Then it was later reworked into being a flat arrmor boost for the character in the form of damage resistance. If you're asking for everyone to be the same (armor wise), then what would be the point of having different classes? This game would be boring. 186 votes, 140 comments. Let's imagine two players of equal skill. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion[Light assault]: "Nanoweave armor" never be a mistake. in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). Posted by u/Lowspot- - 391 votes and 373 commentsPlanetSide 2 Forums. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. Medical Kits will unlock for all non-MAX classes simultaneously, similar to Restoration Kits, as will all upgrades. 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. Med Kits normally, but you can run C-4. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor.